Friday, March 22, 2013

Time Keeps On

Wow, over a month since my last post.  It almost doesn't seem possible.

In that time I spent almost all my time working on a tool I didn't even know I needed.  It continued to grow and expand as a project, and took up almost all of my coding time.  Beating the RAGE Scorchers DLC and playing some Organ Trail took up the rest.  I spent zero time on OOP, and only did a little more work on the framework of The Leaf Game.

I also experienced something odd, that I never expected I would at my level of programming.  When I was pretty much done (nothing is ever truely done, I am learning) with ATASV, I actually felt a small but noticeable pang of regret that it was over.  I only worked on it for a few weeks!

I can not even begin to imagine what it is like to work on a title for years and then suddenly be done with it.  That seems a little frightening.

Right now I am torn between several states of emotion/mind.  On the one hand, The Leaf Game is definitely good practice for me, and I need to make it happen.  On the other hand, I have come to realize that the particular type of gameplay isn't something I am passionate about.  I feel like I have a certain level of competence to achieve before I can chase my passions with any real chance of living up to them, though.

It just felt really good to be so focused on a project, and to make steady progress at it.  Ticking off features as they are completed is very satisfying!

Right now I am thinking I will complete The Leaf Game.  I need the knowledge, I will find ways to make it more engaging to myself, and then I will move on to a project that has me a bit more excited.